SHIZUKA SASAKI – teamLab

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Japanese collective teamLab's immersive installations and artworks blend technology and creativity bringing together ‘ultratechnologists’ from diverse digital fields. The Fizz chatted to director Shizuka Sasaki at Sydney’s Powerhouse Museum, host to exhibition ‘Learn & Play! teamLab Future Park’.

BY SOPHIE DAVIES

What’s your design philosophy?
Throughout our artworks and spatial design we try to make other people’s existence a positive thing. With conventional art, like the Mona Lisa, you want to look at it by yourself and not be distracted by others, but in our artworks there’s always interaction. If someone’s touching it, or sharing the space, it changes around that person and makes the artwork beautiful. So those viewing it appreciate other people’s existence. We create a positive relationship between yourself and others.

How does the collective work?
It was started by our founder Toshiyuki Inoko with five people in 2001, but has grown to over 500. Most of us are permanent, but some work on a contract basis. I’m a catalyst for teamLab. A catalyst creates a team of people to make each project happen, drawn from different technologies. Sometimes we need mathematicians, sometimes special sensor engineers, or artists, designers or architects. So we gather specific teams and liaise through meetings.

TOP: teamLab director and catalyst Shizuka Sasaki. ABOVE: Interactive digital installations at Sydney exhibition 'Learn & Play! teamLab Future Park' at Ultimo's Powerhouse Museum, including 'Light Ball Orchestra', 'Hopscotch for Geniuses' and 'Graffiti Nature – Mountains and Valleys'

What inspired your touring show ‘Learn & Play! teamLab Future Park’?
We began as an IT company. When one of the co-founder's sons was little, he noticed kids were just playing by themselves on phones and tablets, not playing together. He was shocked, so took away the child’s phone. But then he thought, ‘I’m in the IT industry, why am I taking technology away from my son? Technology should be able to bring people in, and let them play together or be more creative with each other.’ So that’s how we started developing the idea of bringing kids together to interact and play through technology in this Future Park. Even though we use technology it’s not just for one person, it’s for a lot of people. Everything is interactive, so if you’re playing by yourself – as with our coloured 'Light Ball Orchestra' exhibit – it’s fun, but if there were more people it would be a lot more fun. There would be more sounds, interactions and colour, so it gets better.

In Future Park's 'Sketch Town' zone kids can scan their coloured-in drawings into a digital artwork and then move them around by touch. How does it work?
There are around 12 different things you can draw and put into 'Sketch Town'’s world. You can touch the pictures and move them around, and they will jump and dance. There’s a limitation to the artwork’s screen size, so once around 300 to 350 drawings appear on it, then your spaceship, say, or truck will start fading away, but they will last for a few hours.

ABOVE: Powerhouse Museum exhibition 'Learn & Play! teamLab Future Park' in Sydney, including interactive digital installations 'Sketch Town', 'Sketch People' and 'A Table where Little People Live'

How important is interactivity to your work?
Everything is interactive. We don’t want to create artworks that you just watch. We want people to be involved and actually to affect the artwork itself.

Why did you choose art as your medium?
It could have been any medium because our aim is to change people’s perspective. We wanted to create something that isn’t just a Japanese thing, but a universal concept. That’s why art is good to work with.

Where do you get inspiration?
We get inspiration from everything – art and architecture – but often from nature. We always blur the boundaries between science and art, and realistic things and virtual things. When you look at flowers, distant mountains or waves you think, ‘why are they so beautiful?’ We break down why they’re beautiful and create something from that concept.

ABOVE: Recent 'NGV Triennial' installation 'Moving Creates Vortices and Vortices Create Movement' for Melbourne's National Gallery of Victoria. Visitors' movement is tracked by sensors that communicate via computer with projectors, creating a visual vortex expressed as a continuum of digital particles

Tell us about your recent digital installation for Melbourne’s ‘NGV Triennial’ exhibition?
The 'NGV Triennial' piece was a vortex on the floor, which responds to people’s movement like water. The faster the person moves, the stronger the force is applied in that direction. If a person is not moving, no flow will occur.

Australian gallery Martin Browne Contemporary also shows your digital artworks. Tell us more…
Our artworks keep changing, synchronising with nature, weather or real places. We can’t give away exactly how we connect them to the outside world, but there's something like a GPS always talking to the system, and we create an algorithm. Perhaps the weather outside will affect the weather inside the artwork, or alters the behaviour of its inhabitants. Artworks change with the seasons or time of day. One client bought this ever-changing floral artwork, went on holiday and came back to find the flowers were totally different. They called us to say they liked it better before, but we told them they would have to wait a year to see their favourite July flower again!

ABOVE: Two teamLab digital artworks exhibited by Sydney gallery Martin Browne Contemporary, including six-channel 'Four Seasons, a 1000 Years, Terraced Rice Fields – Tashibunosho' and endless 9-channel work 'Continuous Life and Death at the Now of Eternity'

What’s your social media of choice?
We have Facebook, Twitter and our favourite Instagram. Instagram works well for us because our artwork is very photogenic, so people like taking pictures at our exhibitions and posting them online.

Where’s on your travel wish list?
We do a lot of projects all over the world, so I travel all the time. After this I go to China. We get inspiration from everywhere, with shows like ‘Future Park’ touring from Asia to the US and Europe.

What’s next for teamLab?
On 21 June we have a huge permanent exhibition coming up called 'teamLab Borderless' about transcending borders. It’s at the MORI Building in Odaiba, Tokyo, and involves 520 computers, 470 projectors, 40 artworks and 10,000 square metres of three-dimensional space. We’re exploring the idea of connecting all the artworks together so there will be no borders between them. Everything is linked in some way, so for instance those little guys you’re looking at will go out of the artwork and go into another world or appear over there. We also have a Paris exhibition starting in May called ‘teamLab Au-delà des limites’.

ABOVE: Upcoming temporary Paris show 'teamLab Au-delà des limites'; and permanent Tokyo exhibition 'teamLab Borderless', in which 'artworks leave rooms and move, artworks communicate with other artworks, and artworks fuse with other artworks', breaking down the boundaries between art, the viewer and other people

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‘Learn & Play! teamLab Future Park presented by Toyota’ is at the Powerhouse Museum, 500 Harris Street, Ultimo, Sydney, Australia, until 30 April 2018. It will also open at Yang Art Museum, 3rd Floor, Building 14, Solana, No 6 Chaoyang Park Road, Chaoyang, Beijing, China from 25 June to 7 October 2018.

Catch ‘teamLab Au-delà des limites’ at Grande Halle de La Villette, Parc de la Villette, 211 Avenue Jean Jaurès, Paris, France, from 15 May to 9 September 2018. ‘Epson teamLab Borderless’ will be on show permanently at Mori Building Digital Art Museum at Palette Town, Odaiba, 1-3-8 Aomi, Koto-ku, Tokyo, Japan, from 21 June 2018. See teamLab exhibitions for other current and future installations.

BETHAN LAURA WOOD

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It’s an understatement to say Bethan Laura Wood likes colour. Looking every inch a modern-day Frida Kahlo, the bright young British designer is wowing the global creative scene – and that’s not just down to her eye-popping clothes. Her work, from furniture and glass to ceramics, lighting, textiles and fashion, is bold, vibrant and wonderfully expressive. This week sees Wood curating Broadgate's Makers Mini Market, where East London designers will showcase cross-disciplinary wares. Expect the unexpected...

BY CLAIRE BINGHAM

Tell us about this week's pop-up Makers Mini Market in London.
I was invited to curate the Makers Mini Market and wanted to see how it could be interesting or different from just another type of makers market. I really liked the idea of bringing together a mix of creative people from East London whose work I follow on Instagram and that crosses over different disciplines. 

What can we expect?
There’s dyed marble from Silo Studio, Fashion East newcomer Harry Evans will be showing smaller accessories, and illustrator and sculptor Saelia Aparicio will be showcasing her pickle jars filled with balloons. There are seven designers in total, each with their own shed and creative world. One shed, devoted to workshops and talks, has my pattern all over it and I will be in and around the market.

ABOVE: Bethan Laura Wood in her studio with a bag from the forthcoming 'Toothpaste' collection for luxury Italian accessories brand Valextra. Wood designed witty handles and clasps for the SS18 range
BELOW: Two worlds collide as colourful patterned sheds nestle among the vast corporate structures of Broadgate for Makers Mini Market

ABOVE: Bethan Laura Wood (centre) with her band of East London creatives from Makers Mini Market. From left: Tino Seubert, Beth PostleAttua Aparicio Torinos of Silo Studio, Ryan Coleman Connolly, Kim Thomé, Saelia Aparicio, Harry Evans; Evans invites you in to see his take on menswear and accessories

You've designed for Nilufar Gallery, Bitossi CeramicheKvadrat, Abet Laminati and Hermès, among others. What are you most known for?
My style is very colourful with lots of layers and texture. My work often focuses on materiality and exploring that through design. I also do a lot of locality-based work and make direct references from places when I have the opportunity to travel. For example, I’ve completed a range of designs based on Mexico City: the colours, patterns and architecture there all resonate with me.

Where's next on your travel wish list?
I went to Japan a year ago and absolutely loved it, so I would really love to go back and work with artisans there. I’m also a big lover of kimonos. I would like to spend time seeing how the fabrics are woven and explore how the shapes could be taken in a furniture direction, while honouring their proportions.

BELOW: Wood's spectacular blown glass lights at Peter Pilotto's 'Townhouse Takeover' during September's London Design Festival 2017

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Your floor lamps for Peter Pilotto were a hit at September's London Design Festival and your work appeared in three of our top LDF17 FizzPicks. What was your highlight?
I love the opportunity to collaborate with others on a project like the Peter Pilotto Townhouse Takeover. Much like the Makers Mini Market, I enjoy everyone working together to create something special. 

How does working in fashion and interiors compare?
In the fashion industry, the speed is crazy fast, whereas furniture production has a much longer lead time. For me, I really enjoy the crossover. I’ve just collaborated on a line of handles and clasps for Valextra in Italy, for a limited-edition range of their bags called the 'Toothpaste' collection. It was great to have access to their production and find a way to incorporate my skills too.

ABOVE: Classics with a twist... Milan brand Valextra's 'Toothpaste' collection of iconic 'Iside' (left) and 'Passepartout' (right) handbags updates the original designs' sleek lines with Wood's cartoon-like, graphic handles and clasps. A new 'It' bag duo is born

Left to your own devices, what’s your interior style?
There’s a lot of stuff in my house! It’s not minimal. A lot of my work is inspired by colours, patterns and things that I find at flea markets, so my home is pretty much filled with stuff like that. All of these things go on to inspire a project.

Is there an era or style that you’re drawn to? 
I have a love of 60s Pop furniture and Memphis. I like the joy and excitement in all of their colours. I also live in an amazing Art Deco building in the middle of Hackney. I love it. The signature colour of the architecture is dusky blue with mint-green staircases and pastel-pink doors. I knew it was the place for me.

What qualities do you most like in a room? 
I find lots of objects comforting. A minimal, blank white space may be the dream for some but it is the opposite for me. I love to enter people’s spaces or worlds where there are so many things to look at and explore. I like things busy.

Growing up, what was the dream?
I’ve always been a collector. When I was younger, I wasn’t allowed to paint my walls. I never got my ideas for interior decor past my parents, so I’d change things up with objects instead. 

What part of the design process do you enjoy most?
I love dreaming up concepts and realising the difficult bit of turning ideas and sketches into something amazing. I like model making, so that always makes me happy when I can get off the computer and start building something in 3D. Also, when I go into a workshop and start talking, touching materials, seeing what’s working and what’s not, that's really enjoyable for me.

Who are your design heroes?
My tutors at the RCA, Jurgen Bey (above left) and Martino Gamper (left), have been really influential on my work but there are many, many, many others.

What are you most proud of?
Usually, it’s the last thing I’ve done. I like to keep challenging myself. I have a soft spot for my laminate marquetry. It’s a language and a technique that I love playing with so that’s one of my favourite pieces.

What’s your social media of choice?
I’m aware that I must take part in social media (*sighs*). I’m not really a writer, so I use Instagram the most. It’s fun to see what other people are posting and photographing. 
bethanlaurawood.com  
broadgate.co.uk/makers-mini-market-east-london-where-to-shop
#BroadgateDESIGN

Makers Mini Market, curated by Bethan Laura Wood, runs from 4 to 7 October 2017 at Finsbury Avenue Square, Broadgate, London EC2 (11am–6pm, free admission)

RICHARD WOODS

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Richard Woods is the British artist and designer behind the big, cartoony, painted wood grain furniture for HAY and Established & Sons, and the forest-themed 'Tree Trunk' ceramics at Wrong for Hay. His latest installation, for the current Folkestone Triennial, consists of a series of six mini bungalows dotted around the landscape in unusual locations. Here he talks to DesignFizz about architecture, furniture and his love for wood.

BY CLAIRE BINGHAM

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Growing up, did you always have an affinity for making things?
Fishing was a big thing in my childhood. My dad was always preparing to go fishing and I remember being into making the fishing floats. They were shaped using sandpaper out of balsa wood and then painted on the top with bright colours. The bottoms were always painted with Rustins black satin paint.

What did you study?
I studied sculpture at Winchester School of Art and the Slade School of Fine Art in London. I have always been a ‘maker’ and hands-on. Looking back at what I made as a student, it was always large. It always involved lots of wood and lots of paint, so maybe nothing much has changed since then!

How would you describe your style?
I think my work is always a cartoon. This allows it to sit physically within the real world while appearing to be visually separate from it. The works are sometimes interactive (floors, furniture). Sometimes they are ‘don’t touch!’ (sculptures and paintings). Whether you can pick them up or they are just for looking at, I think they play equally with our notions of taste and class – and hopefully have a sense of humour.

ABOVE: The new 'Wrongwoods' collection for Established & Sons, 2017
BELOW: 'Tree Trunk' vases for Wrong for HAY, 2015

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ABOVE: 'Bench Press' seating for Established & Sons, 2009

What unites your projects?
After studying sculpture at the Slade, I worked as a carpenter and general builder for about seven years. That was during the early 90s and the whole world seemed to be laying laminate flooring (and I seemed to be laying most of it!). My work is a fusion of what I experienced at college and then the work I did to earn money when I left. I would laminate floors during the day and then found myself printing my own versions of wood patterns in the studio at night.

What materials intrigue you?
Wood.

What’s your art/design ethos?
I’m interested in the spaces where art, design and architecture meet. There used to be an unthinking mantra that art and design somehow needed to be separated out. This was enthusiastically adopted by commercial galleries because it’s a handy way of keeping art more expensive. It’s a dogma that’s been harmful to visual arts, so if I have an ethos of any type, it would be to keep these worlds close and not separate them.

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ABOVE: Woods' mini 'Holiday Home' bungalows are dotted around the coastal town of Folkestone for the fourth Folkestone Triennial, a wry comment on second home ownership and the UK's housing crisis

What inspired you to take part in the Folkestone Triennial?
I visited the site and became excited by an idea that I felt would resonate locally and nationally. (Click here to see our post on the Folkestone Triennial).

What do you reckon is the solution to holiday homes and their effect on villages?
Build more wooden houses that are heated with wood-burning stoves.

Any other recent projects?
I am making a new public artwork commissioned by Birmingham's Eastside Projects and Banbury Council. The work involves hundreds of replica houses, copied from a nearby housing estate. Our tiny model houses will be attached to a canopy of trees in a small wood near the estate. The idea was to give the houses the best back gardens that a house could ever possibly have.

ABOVE: New designs created with Sebastian Wrong for Established & Sons' 'Wrongwoods' collection include the vibrant 'Palm Springs' dining table (top), in a sunny five-colour palette inspired by the Californian city, and a low level monochrome/grey sideboard and dining table

What’s next?
We have been working on some new tables with UK designer Sebastian Wrong. Our collaboration, which has been developing for 10 years now, is called ‘Wrongwoods’. Previewed at 2017's recent London Design Festival, they're the first new products we've made with Established & Sons for five years, so it will be really interesting to see what the world makes of them.

What’s currently exciting you in design or style?
dRMM's wooden pier in Hastings is great. It’s a beautiful big open space – good for running around. I love that they’ve managed to avoid all the usual, miserable retail opportunities and it makes you aware of the fantastic expanse of open sea.

Where or how do you find inspiration?
Walking in woods or listening to live music. We live near Epping Forest, so I can get out and hug a tree pretty regularly, and I try to see some live music at least every couple of weeks. It’s one of the luxuries of living in London. Last week we were lucky enough to catch Deerhoof, which was truly inspirational.

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Who are your design heroes?
This week it's artist Franz West and architect Kazumasa Yamashita. I'm also inspired by musicians Jonathan Richman and Richard Dawson.

Where’s on your travel wish list?
Anywhere with a big forest. There's a plan to take my kids over to Scandinavia pretty soon. I think we’ll find some big forests there.

ABOVE: The iconic 'Face House' in Kyoto by Japanese architect Kazumasa Yamashita

What’s your social media of choice?
Instagram. I’m more keen on pictures than words. 
richardwoodsstudio.com

The Folkestone Triennial is on now until 5 November 2017. The new 'Wrongwoods' collection is available to order from selected stores. Visit establishedandsons.com for local stockists

Pictures: Peer Lindgreen, Thierry Bal

SHIGERU BAN

Pritzker Prize-winning Japanese architect Shigeru Ban is a champion of disaster relief, pioneering the use of temporary paperchip and shipping container shelters, and balancing pro bono projects with commercial work. As an inspiring show at Sydney's Sherman Contemporary Art Foundation (SCAF) explores his humanitarian structures, we met this maverick talent.

BY SOPHIE DAVIES

What's your design philosophy?
Problem-solving. Problems solved by design.

What inspired you to get involved with disaster relief?
I was tired of working for privileged people who had money and power. I like to design monuments, but I was quite disappointed that I was mainly working for privileged people, not the general public. Earthquakes don't kill people, but building materials do. I saw the very poor condition of temporary housing after natural and man-made disasters, and I thought I could improve the condition of these facilities. For me there is no difference between my pro bono and commercial work because I have the same interest and energy for both, and I get the same satisfaction. 

What materials intrigue you?
I use any materials available locally, such as paperchip – not paper by itself – which exists anywhere in the world, and is cheap, strong and lightweight. Even when I was working in Rwanda I found a paperchip factory in the capital Kigali. I'm especially interested in humble materials. If say I used steel, it's a wonderful material, you can do anything with it, but wood and paper have many more limitations. I'm interested in designing with the limitations of the material. Paper is interesting because it's lighter and weaker. I like to take advantage of the weakness of this material to make something different. 

TOP: Japanese architect Shigeru Ban
ABOVE: Ban's Cardboard Cathedral for Christchurch, New Zealand, was built as a community gathering space after the 2011 earthquake devastated the city's historic stone cathedral (see our earlier post). An interactive model of it forms part of Sydney exhibition 'The Inventive Work of Shigeru Ban, SCAF Projects 34 & 35'

What's next for you in terms of disaster relief?
I don't know, I hope I won't be busy! My goal is to make buildings that will be demolished. Shelters that will be dismantled after six months, with materials that can be recycled and reused after, with no waste. The problem is people don't want to move out of my temporary houses, so many of them are becoming permanent!

So is the line blurring between permanent and temporary buildings?
Concrete can be very temporary if developers get rid of it, whereas paper structures can be permanent as long as people love them, like my emergency cathedral for Christchurch. I would like to continue building monuments to be loved by people. Besides, beauty doesn’t come from the kind of material you use, it comes from the proportions. Creating light, shadow, natural ventilation and space between inside and outside are what make living conditions beautiful. 

ABOVE: Two original-scale reproductions of Ban's emergency structures occupy SCAF's Courtyard Garden. His paper log houses for Kobe, Japan (1995), and Ecuador (2016-ongoing) were designed in response to earthquakes and cost around US$2,000 a unit to build. Note the care taken to match the sandbag-filled, donated beer crate bases to the huts

After designing France's Centre Pompidou-Metz in 2010, your Paris concert hall La Scene Musicale was unveiled in April. Tell us more.
It was a former factory site on the Île Seguin. They wanted the design to be a symbol for the western gateway of Paris. I'm not the kind of person to develop unusual shapes. For me it's very challenging to design something iconic and monumental. I made a sail of solar panels, which rotates around a curved timber-clad auditorium, following the sun. Mosaic tiles inside the concert hall change colour from green to red.

What's currently exciting you in design or style?
Nothing new comes out anymore. Generally speaking, architects don't like inventing. People are afraid to be sued. If you do something innovative or experimental you can be sued very easily, especially in the United States. Now everyone's competing with different, funny shapes, which can be created by computer easily. They're interesting, but it's not innovative technology.

Any ideas for a solution to affordable urban housing?
I don't know why this is a problem because there are so many ideas to make affordable housing – as long as developers don't mind making less profit! It's not about creating tiny houses, it's about the construction method. Even with the same space we can make a comfortable house inexpensively. But cities are no longer being designed by urban planners or the government, now commercial developers are leading the way.

ABOVE: Installation details of SCAF's Kobe shelter, which features thick paper tubes for walls, lined with insulation and topped off with tent material; The Ecuador house teams paper tube walls with green-hued bamboo sheets, plus a thatched roof. Both eco-friendly units include toilets, and are easy to dismantle or recycle

Where or how do you find inspiration?
I don't suddenly get inspired by other things. I just continue developing my original ideas to the next stage, little by little. Rather than keeping an eye on cutting-edge trends or magazines, I'm just busy developing my own stuff, as I don't want to be influenced by others.

Who are your design heroes?
Buckminster Fuller and Frei Otto. I like architects who invent their own material or structural system, because I hate to be influenced by the fashionable styles of the day. They both invented their own systems to design things according to the material. I was lucky to collaborate with Otto on my Japan Pavilion for Hanover's Expo 2000 and I learned a lot from him. He always tried to use the minimum material and minimum energy to make maximum space. My favourite architect though is Alvar Aalto. I designed an Aalto exhibition in Tokyo in 1986, but didn't want to waste precious wood for a temporary space. That's when I discovered that paperchip, made of recycled paper which I turned into a tube, was much stronger that I'd expected and inexpensive.

ABOVE: Inside, the SCAF exhibition features scale models, videos, and examples of building joints and partition systems developed by Ban for his temporary shelters; A model details the interior of the emergency cathedral for Christchurch, New Zealand, including bespoke furniture; Another showcases the sinuous roof of Ban's Japan Pavilion for Hanover's Expo 2000, a collaboration with late German architect Frei Otto

Where's on your travel wish list?
I love travelling... to enjoy the local food and wine. That's why I love coming to Australia! I commute every week between Tokyo and Paris, where I have offices. Usually I travel at weekends, so as not to waste the week days.

What should a design fan see in Tokyo?
I would recommend going to Kyoto instead. In Tokyo most of the buildings are designed by big firms, who aren't usually very good architects, so they're boring. It's the same for most major cities, whereas Kyoto has many interesting innovations. It's a more traditional town, and making buildings was so difficult in the past that you needed great ideas and craftsmanship.

What's your social media of choice?
I don't do it at all. Does my office use Instagram? I don't know!
shigerubanarchitects.com  sherman-scaf.org.au

'The Inventive Work of Shigeru Ban' is at Sherman Contemporary Art Foundation, 16-20 Goodhope Street, Paddington, Sydney until 1 July 2017 (open 11am-5pm, Wednesday to Saturday)

Pictures: Brett Boardman (SCAF)

LOUISE OLSEN – Dinosaur Designs

Louise Olsen is one half of influential Sydney duo Dinosaur Designs, alongside artist partner Stephen Ormandy. Pioneers of using resin to create gorgeous homewares and jewellery, the pair takes inspiration from nature, art and the city they call home...

BY SOPHIE DAVIES

What’s your design philosophy or style?
I like to create forms that nurture people’s senses. I love the juxtaposition between materials. I like to humanise modern materials such as resin and metals.

What do each of you bring to the design process?
Stephen and I work independently on our own designs for Dinosaur Designs. We both have our own signature, design sensibility and understanding of resins that we have worked with for over 30 years now. 

TOP: Louise Olsen and her work/life partner Stephen Ormandy, co-founders of Sydney homewares and jewellery brand Dinosaur Designs
ABOVE RIGHT : Debut hardback book 'The Art of Dinosaur Designs', published recently by Penguin Lantern, shares the studio's vision

Tell us about your new book The Art of Dinosaur Designs
Our book was a chance to open our studio doors and allow people to see behind the scenes of how Stephen and I design and create, and to discover some of the inspirations behind our pieces. We didn’t want to do a straightforward history, but we do cover some of the highlights of the past 30 years.

Where or how do you find inspiration?
I’m constantly inspired by nature. I love the way nature takes time to evolve and perfect. I find that when designing an object it takes time and there is a lovely flow that happens as one idea leads to another. 

ABOVE: Launched in October 2016, the duo's latest collection 'ColourBlock' features 'Totem' vases, pictured, alongside platters, plates and salt dishes in bold and soft primary hues. It also boasts sculptural jewellery, including bangles, earrings, rings, necklaces and neck cuffs, exploring colour blocking

What materials and colours are you currently drawn to?
At the moment I’m working on a collection inspired by sandstone, called 'Sand', launching in February 2017. I love all the variation of pigments in the sands from Central Australia to coastal beaches. Our recent 'ColourBlock' range played with solid hues, juxtaposing them, from cobalt blue and vivid coral red to refreshing accents of bright grass green, reminiscent of summer days.

How have art and nature influenced your practice?
We both have a passion for the world of art and nature as it offers never-ending change and beauty.

ABOVE: Sunrise at the iconic Sydney Opera House, one of Louise Olsen's favourite design destinations, by Danish architect Jørn Utzon

Is Sydney a big inspiration? And do you have any favourite local design hot spots?
We can’t help but be inspired by the ocean, the nature and the light of Sydney. For our favourite design spot it’s hard to go past the Sydney Opera House. We’re so lucky to have it – it’s an incredible icon. 

ABOVE: One of Olsen's influences is American designer and sculptor Isamu Noguchi. Pictured is his walnut wood and plate glass 'Coffee Table' (IN-50), 1944; The freeform 'Cloud Sofa and Ottoman', c 1948, in fabric, foam, wood and iron; the Sculpture Garden at The Noguchi Museum, Long Island City, New York; A Noguchi installation at the museum

Who are your design heroes? Or which era, aesthetic or interior has influenced you the most?
Giacometti, Picasso, Calder, Bertoia, Ray and Charles Eames and Noguchi are our design heroes; they were all artists who also designed furniture, ceramics, jewellery, sets and costumes for film and theatre. Every era has its moment of beauty. I tend to think more about the future. 

Where’s on your travel wish list and why?
I’d love to see more of India; it’s so unexpected and varied, and there’s so much ancient history that’s still alive that sits alongside contemporary life.

BELOW: Dinosaur Designs' curvy store in The Strand Melbourne, and a more linear look in their Sydney boutique in the historic Strand Arcade

You have shops in Sydney, Melbourne, Brisbane, New York and London – any plans for future launches?
We’re currently working on a new store in Crosby Street in New York, which will be open early in 2017.

What social media do you use most?
Instagram – because of its wonderful visual stories.
dinosaurdesigns.com.au

Pictures: Rachel Kara (portrait); Heleena Trahanas (book cover); Bec Parsons ('ColourBlock' collection, styled by Mark Vassallo, model Duckie Thot); Sydney Opera House; The Isamu Noguchi Foundation and Garden Museum, New York (Noguchi furniture); George Hirose (Sculpture Garden); Elizabeth Felicella (Noguchi installation view)

See our review section The Library for more on new book 'The Art of Dinosaur Designs'